Stellaris tracking vs accuracy. ago. Stellaris tracking vs accuracy

 
 agoStellaris tracking vs accuracy Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible

Corvette Spam. creating a strong military. At the end game, flak is nearly useless because the tracking enhancement from the computer alone pushes the 'autocannons' high enough to remain effective against even the most nimble strike craft, and you want them to target missiles first anyway. EG Multicoloured Galaxy Texture - gives colours and texture to the galaxy instead of it being a blank veil. Tracking: How much of the target's evasion the weapon will ignore when firing at its target. 0 but I didn't think to save links to the relevant threads at the time. I'm not sure I fully comprehend how accuracy and tracking works. The final "hit chance" is calculated from a combination of tracking Vs evasion (Chance a shot is evaded) and accuracy (Chance a shot just straight up misses). For reference they have 90% accuracy. Subscribe to downloadExtra Events 3. Also, evasions is capped at 90. Stellaris doesn't work that way. And there's point defence, of course. 0 but I didn't think to save links to the relevant threads at the time. I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted Evasion?. Giriş Yap Mağaza Topluluk Destek Dili değiştir Masaüstü internet sitesini görüntüle. Discover buried treasures and galactic wonders as you spin a direction for your. ; About Stellaris Wiki; Mobile view How Battles Begin. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. However, there is a little bit of rock-paper-scissors in the combat that means a strong fleet can lose to a weaker one if they are a counter. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. . Forge a galactic empire by sending out science ships to survey and explore, while construction ships build stations around newly discovered planets. Scourge have the best missile dps by far. . That simply doesn't make sense. Average losses: 48:28 (In naval capacity) Missile Boat vs Gunship Destroyer: 3:0 Missile Boat victory. It's a good trade, and that's the best Missiles can do in the 3. Fleet power is a rough example of how strong a fleet is. show. Schwartz_wee • 2 yr. Fleet power is an attempt to combine all of those many factors into a single number to enable players to more. 3. . (also rare tech cahnce helps with later perks) Enigmatic. To make destroyers and cruisers more viable I suggest replace tracking characteristic of weapons with tracking coefficient (temporal name), so chance to hit formula would look like: chance to hit = accuracy - max( target evasion * tracking coefficient - tracking; 0 ) Where tracking is. 3. . Another thing that bothers me in [perceived] Stellaris gun logic: small guns with higher hit rate vs huge ships with only slightly less hit rate. So the formula for whether or not a weapon hits is: Base accuracy - MAX (0, (Target Evasion - Tracking)) + bonus chance to hit. Of course, it doesn't take accuracy. Base accuracy depends on the weapon type. For reference they have 90% accuracy. Discussion I have been searching for an answer for a while now. Now, I remember a lot of moaning at the time, and to be clear, I have no actual issue with that mechanic. What does the tracking stat of a weapon stand for ?Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. Nov 4, 2018 @ 7:27am. But the Flak Battery has 50% tracking vs Sentinel's 10%. . . 8 is now in Open Beta on Steam, you just opt into the 3. Get ready to explore, discover and interact with a multitude of species as you journey among the stars. They're great on corvettes, or anti Corvette destroyers. It's a continuation and a rewrite of their work to keep this mod alive. 82% vs 75% (with defense of over 1000 vs 100). SC are the best pd but can be tricked a little bit to not shoot at missiles if there are enough enemy strike craft to distract your own. I think it's kinda lame, but that's how they coded it. I’m a marketing consultant based in Johannesburg, South Africa. Plasma has -75% to shields and +100% armor and +50% hull. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. Flak on the other hand starts at 50 Tracking and ends at 70. 02 DPS to be fair. Tracking. 7. 100 - (70 - 20) = 50%. Yours will have a 60-75% chance to hit, depending on tracking and accuracy and ect. For reference they have 90% accuracy. In other words: trust in-game tooltips. SirSmokeALot [GER] Nov 13, 2022 @ 12:32pm. The Carrier computer has two values: It details the ship holds position at 150. For reference they have 90% accuracy. flak for tracking, and I fill all the small slots with null beams. 375 DPS to hull. Weapons with high accuracy tend to have comparatively low damage or other weaknesses. There need to be hard counter to missiles as they are a hard counter to shields plus have high accuracy and good tracking. Keep in mind that combat computers/thrusters/auxiliary components can also alter these stats, but generally they cancel out at equivalent tech tiers. So fleet would be very likely to win. what gives accuracy and tracking in weapons ???What does the tracking stat of a weapon stand for ? เข้าสู่ระบบ ร้านค้า หน้าหลัก คิวค้นพบ สิ่งที่อยากได้ ร้านค้าแต้ม ข่าวสาร สถิติIs there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. ; About Stellaris Wiki; Mobile viewMostly stats -> PD has higher DPS but lower tracking (by a flat 40% at each level. "Line Cruiser" are better at accuracy vs foes with 44% evasion, while "Picket Cruiser" will have better accuracy vs foes with 46% evasion. The strength of the fleet academy bonus is inversely proportional to the starting accuracy and tracking of a weapon. Can confirm that this was tested shortly after 2. In Stellaris's case, the math isn't as clean. With all these new reworks, and bug fixes, and updates. What does the tracking stat of a weapon stand for ?Vs. 122 comments. look dangerous. The second is a disabler design, one for every 2 damage dealer. 00%; While against destroyer, the best weapon should have 100 accuracy, 0 tracking. Make sure you equip them with small weapons that are high on tracking so that you can lock on and hit them. Kimmaz. Forge a galactic empire as you delve into newly discovered planets, unearth treasures and establish a direction for your society. For reference they have 90% accuracy. An S-slot weapon does have a higher Tracking value than an L-slot weapon, but its effective value (the net penalty to Accuracy based on Evasion minus Tracking,. This is basically the same as the conditions described in the OP, and that was largely chosen as it gave a reasonable range of result values. Third destroyer fleet lost 19 ships and the remaining hull was 38. First destroyer fleet lost 19 ships and the remaining hull was 40. 0. ago. I want to theorycraft to see if it's worthwhile to put enigmatic…A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. developing a strong economy3. I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted Evasion?. 3. For reference they have 90% accuracy. It went from long battles with corvettes cycling around enemy ships for a long time, to having every corvette on each side instantly dying to the alpha strike of battleships before they fire a 2nd torpedo, and even the fallen empire fleets dying before. . The best way to track projects will vary depending on the specific needs of each project, but there are several processes and steps you can take to help ensure its effectiveness. ; About Stellaris Wiki; Mobile view The bigger weapons do more damage but have much less accuracy and tracking. So, to maximize firepower, S slots are really useless, M weapon slots arent bad vs small craft, but small ships wont do much damage. (proth come to mind) Auxiliarytargeting computer for ships does not work. 4. Torpedoes have 17. ; About Stellaris Wiki; Mobile viewMostly stats -> PD has higher DPS but lower tracking (by a flat 40% at each level. Autocannons are also probably one of the best weapons at slaughtering corvettes with their high ROF and tracking. Then you go to destroying worlds with your Colossus in one shot. All the caps are factored in at the designer, and then affected after the fact in combat. So, 95% evasion vs 5% tracking isn't 90% evasion, it's 85% since you lose the extra evasion before tracking gets counted. if tracking is higher than the evasion of the target, the additional tracking does nothing. 0 unless otherwise noted. . Essentially any accuracy over 100 became tracking in their tests. The swarms SC should benefit, and are slightly better. The tracking bonus of Lasers. Giriş Yap Mağaza Topluluk Destek Dili değiştir Masaüstü internet sitesini görüntüle. What tracking does is that it reduces the evasion of a target. ok then i should be fine atleast vs the ai. Combat begins in Stellaris whenever a fleet comes within weapons range of hostile vessels. k. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. 8 (applies to 3. This page was last edited on 15 May 2016, at 12:02. I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted Evasion?. Laser - 5% Tracking, 80% accuracy Corvette - 60% Evasion -. For reference they have 90% accuracy. 375 DPS to hull. I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted Evasion?. Stellaris Real-time strategy Strategy video game Gaming. The arc has 100% accuracy and 100% tracking. 0) Number of years since game start is greater than 15 (×2. I reloaded an old save and replayed a 500k vs 500k battle, and won with 300k left. Our upcoming VR action roguelite title Ghost Signal: A Stellaris Game is supporting Hand Tracking 2. Explore, discover and interact with a multitude of species as you journey among the stars. 3. Ship accuracy. These measurements are quite accurate because they are very close to the correct value of 11. For reference they have 90% accuracy. Only by about . The SNPline workflow consists of all instruments, software, and validated procedures needed to establish a highly cost-effective, flexible, and scalable PCR-based genotyping solution. They have good tracking and the highest DPS of small slot weapons but low range. The 100% penetration bonus (vs 60%) makes up for the difference in base damage. can't be understated. With all these new reworks, and bug fixes, and updates. look dangerous. That is, "Chance to Hit" is really accuracy and 100%. The S12 Pro are a V-shaped pair. On battleships, late in the game. There is no one answer to this question as it depends on the individual and their specific goals for taking over Star Stellaris. They can protect your battleship fleet from torpedo corvettes. Note that "Precognative Line" has +15 chance to hit and +10 Tracking, though only +15% fire rate. Always use Artillery, I fundamentally misunderstood how the CPU and Weapon ranges work. So that 70% chance to hit with no tracking becomes something like 20% against a vette. nothing. You at first go from landing on worlds to purge xenos. This page was last edited on 21 April 2017, at 08:46. But PD have 10% tracking; so 1 in 2 (50%) miss; this is why the superior DPS is poorer than the tracking in this case. Fleet power is a rough example of how strong a fleet is. ago. I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. lasers vs plasma, they are bot anti-armor weapons, the difference is that lasers are to be used on smaller ships (corvettes and destroyers) while plasma on larger ships (cruisers and battleships), this is because of tracking stat, lasers have high tracking thus fitted against smaller ships, while plasma has low tracking which is best against. Accessories. Can't exceed 100% on that terms if I recall correctly. Base accuracy depends on the weapon type. but i can't find that one single thing on the whole internet :D Are "chance to hit" bonuses giving you percentage numbers? I mean, does "chance to hit: +5" actually add 5% to the accuracy? So if I have 90% accuracy and then add two Auxiliaries which both give "chance to hit. So yes, against targets with no armor (and it really does have to be no armor, even a small amount will make Torpedoes better since the damage advantage against hull is very small) the Marauder Missile deals more damage. a. At 90% evasion 60% tracking, there’s a 45% chance to hit with small weapons. All you need to do is download a mobile app called Twixt (which costs €10). Another thing that bothers me in [perceived] Stellaris gun logic: small guns with higher hit rate vs huge ships with only slightly less hit rate. With new megastructure and defensive perk, you will be able to put 6 ion cannons with this range +4 small platforms, or 52 small platforms (104 L weapons, 17 battleships L slots) Vs. Tracking: How much of the target's evasion the weapon will ignore when firing at its target. . Last edited by HugsAndSnuggles; Nov 4, 2018 @ 5:12am #2. 75%; 70% accuracy, 30% tracking vs 80% evasion = (1- (80%-30%)) x 70% =. 0) Number of years since game start is greater than 10 (×2. Strike craft are generally more effective against missiles than PD (generic term for P-slot weapons), owing to their perfect accuracy, high tracking, high DPS, and the ability to engage from much further out. . I read in the wiki that it cancels Evasion, but how does that work? If my wep has 40% tracking and enemie has 40% evasion, that cancels it and I will always hit it? no matter my acuaracy?So it's my understanding that PD works better against missiles because of higher dps and no evasion on the missiles and Flak works better against strike craft because of high tracking against high evasion. Consider the T1 torpedo vs PD techs: Torpedo has 20. For reference they have 90% accuracy. This is an updated version of Extra Events by Bürgermeister (followed by neptunehs' unofficial fix) updated for Stellaris 3. So if tracking and evasion are equal then, yes, chance to hit would be equal to the weapon accuracy. 1: A double-pan mechanical balance is used to compare different masses. With corvette spam, the tactic is to set up enclaves with defense platforms to attrit the opponent, fortresses to slow the enemy, and a battlewagon fleet that can start taking them on head-on. ; About Stellaris Wiki; Mobile viewThis page was last edited on 15 May 2016, at 12:02. The Chance to hit is calculated out of Evasion, Accuracy and. If chance to hit would bring accuracy above 100%, it is wasted. No idea what the wiki says, but all missiles have 100% accuracy and different amounts of tracking depending on the missile. 1. Accuracy is the standard/max to-hit of a weapon. Evasion and accuracy work together to result in a single to-hit chance, where your percent chance to hit is {accuracy-evasion}/ {accuracy] . All the caps are factored in at the designer, and then affected after the fact in combat. The Flak Battery costs 8 alloys, has 5 power, an average damage per hit of 1-3 (2. They can protect your battleship fleet from torpedo corvettes. mcsproot May 12, 2016 @ 3:11am. So a weapon with 200% accuracy and 0% tracking would only. Kinetic Artillery synergizes with it. Unless I am missing something chance to hit would be the accuracy minus whatever evasion remains from the evasion - tracking calculation. Version 3. Can anyone tell me what “chance to hit”, “chance to evade”, “tracking”, “evasion”, and “accuracy” are, and how they all relate to each other? Title says it all… I can’t find clarification on those stats anywhere It works something like this: Evasion Factor = Target Ship Evasion - Attacking Weapon Tracking If Evasion Factor < 0, Evasion Factor = 0 Actual Accuracy = Chance to Hit - Evasion Factor If Random number from 0 - 100 <= Actual Accuracy, it's a hit. . Society research area is composed mainly of the fields: Biology, Military Theory, New Worlds, Statecraft and Psionics. It works something like this: Evasion Factor = Target Ship Evasion - Attacking Weapon Tracking If Evasion Factor < 0, Evasion Factor = 0 Actual Accuracy = Chance to Hit - Evasion Factor If Random number from 0 - 100 <= Actual Accuracy, it's a hit. I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted Evasion?. Range. 7 DPS and have +25% vs hull for a total of 18. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. With this tech, you can get to a fleet size of 70. 1 1. Tracking comes primarily from the weapon stats as well. L slot weapons do most damage, have same accuracy but worse tracking but great range. Then you go to glassing entire worlds from orbit. Stellaris vs Dioko: Bass: Owing to the much more detailed bass performance of the Dioko, it gets the preference as the as the Stellaris bass is quite lean. The swarms SC should benefit, and are slightly better. 8 version in the Properties -> Beta window. For reference they have 90% accuracy. In theory that is 1 PD to counter. tracking is basically like accuracy, but it only works against the evasion of the target. As such, the #1 strategy is to spy on enemies until you can see their fleet designs, and then build (and/or upgrade your ships) into an effective counter. So while their raw dps number is higher they miss a lot. Also, vs armor it isnt bad at 1. The difference between chance to hit and tracking is that chance to hit affects your chance to hit a target that has no evasion, it is added together with the weapons' accuracy. M slots have more range and damage, and with level 2 sensors they have 25 tracking, while the 55-80 tracking of S weapons under the same conditions is overkill against enemies with 35 evasion. You can also use "ai" to turn off AI, then "play 0" and "play 1" to switch between different players and command. at least RP viable, but would make. 9%. Missiles are kinda bad all around currently. So accuracy is base chance to hit, Evasion is reducing it, and Tracking is countering Evasion (only counter, it will never increase your chance to hit if Tracking >> enemy Evasion). 375 DPS to hull. Damage against the hull of 100%. Stellaris can't just copy-paste mechanics from a simpler game with only one species. Short answer: Disruptors and missiles have the highest accuracy (100%). Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. Paradox's strategy games are known for their endless replayability and emergent narratives, but also for their complexity. (Skip to the 3rd post if you don't like maths) Idea: Change Evasion and Tracking to an array of values instead of a single additive value. I read in the wiki that it cancels Evasion, but how does that work? If my wep has 40% tracking and enemie has 40% evasion, that cancels it and I will always hit it? no matter my acuaracy?Stellaris was, at one period, one of my all time favourite strategy games, and has given me two of my favourite campaigns of all time. Some weapons can negate the evasion advantage and some can't. What does the tracking stat of a weapon stand for ?Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. Something like a 75% accuracy weapon with 5% total tracking on the ship put up against a 90% evasion fleet. Gives it some range with one med weapon while the 4 small lasers engage anything in range with pinpoint accuracy. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. ago Chance to Hit = max (0, min (100, accuracy + "Chance to Hit") - max (0, evasion - tracking)) is the correct formula. So, PD can negate T2 Missiles, but T5 Missiles are left with 10 Evasion. I'll take 10 tracking over 5% weapons range and fire rate on artillery computers every day of the week. Twixt App. 00%; 30% accuracy, 70% tracking vs 80% evasion = (1- (80%-70%)) x 30% = 27. If my wep has 40% tracking and enemie has 40% evasion, that cancels it and I will always hit it? no matter my acuaracy? Đăng nhập Cửa hàng Trang chủ Hàng khám phá Danh sách ước Cửa hàng điểm Tin tức Thống kêBeautiful Universe. Missiles are kinda bad all around currently. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. Just swap the artillery core for the carrier core and leave everything else the same. I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted Evasion?. 02 DPS to be fair. My apology if this has been answered before. Any point your opponent put into shields is completely wasted. They always have 100% accuracy. All the caps are factored in at the designer, and then affected after the fact in combat. The problem in Stellaris is that every ship/weapon upgrade costs more than it is valuable. Accuracy is the standard/max to-hit of a weapon. The prices and upkeep. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. Fleet power is an attempt to combine all of those many factors into a single number to enable players to more. For reference they have 90% accuracy. But in most scenarios, the fleet will have higher total health and DPS, while the ship higher range and accuracy. 1. They don't work well in any scenario and get completely blasted by monotype fleets in all scenarios. Based on Stellaris - Heinlein Feature stream () Torpedo has 90% accuracy, 0% tracking Corvette has 80% evasion Based on the number given above, it will make torpedo. Whats the point in having two Techs that do the same? Both target Strike Craft and Missiles Both have the same. This also means any ship with 0% evasion gets. What does the tracking stat of a weapon stand for ?What does the tracking stat of a weapon stand for ?Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. The Stellaris features a detachable cable with the 0. 7 - well known mod, creates more variety of solar systems and enhances stars and nebulas. Accuracy is capped at 100. 2. What does the tracking stat of a weapon stand for ? The one issue you might have is accuracy. 99) *Deals are selected by our commerce team. And shields have a higher maximum value (1250 HP) vs. Don't forget - in case of gun with less then 100% accuracy, any +to hit is have same value as +tracking, so they both will increase. what gives accuracy and tracking in weapons ??? Iniciar sessão Loja Início Fila de Descoberta Lista de Desejos Loja de Pontos Notícias EstatísticasIs there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. Your corvettes will die quickly because strike craft have 100% accuracy + 100% tracking, so evasion does nothing. There is very little benefit to aggressive policy and it's not worth attempting to capture an enemy science ship, but the AI loves to do it so you'd better take the protection offered by Cautious stance. Stellaris. 99 (List Price $134. *It can level up by destroying&disengaging hostile ships. NMCs could potentially have a harder tech path (though Swarmers as a T2 tech only need 2 picks and 7500 Engineering, Whirlwinds as T4 need just 3 picks but 27500 Engineering and then figuring out how to get VMs), have less Range, less Tracking, do less base damage in 2 S-slots than SWMs in 1 M-slot (slight vs. So yes, against targets with no armor (and it really does have to be no armor, even a small amount will make Torpedoes better since the damage advantage against hull is very small) the Marauder Missile deals more damage. But PD have 10% tracking; so 1 in 2 (50%) miss; this is why the superior DPS is poorer than the tracking in this case. Your actual hit rate is: accuracy - ( [evasion - tracking; this term inside the square brackets can't be more than 90 or less than 0]). The opposing ship had 30% Evasion. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. For reference they have 90% accuracy. One last move in to just 1,000 km (1/300th of a light-second) and bringing the turret around 90 degrees needs to take less than a second. Go to Stellaris r/Stellaris. It reduces enemy evasion, it does not increase your accuracy. Weapons with high accuracy tend to have comparatively low damage or other weaknesses. It can track stress 24/7 (if that interests you), although this is turned off by default – and will inevitably hit the battery if you turn it on. They cannot be built in orbit of a celestial body that has an. For reference they have 90% accuracy. Is the below correct? Small Laser - 60% Tracking, 90% accuracy Med. 7 DPS and have +25% vs hull for a total of 18. 10 Continued. Autocannons are close range shield shredders. Note that "Precognative Line" has +15 chance to hit and +10 Tracking, though only +15% fire rate. Spy in the sky (or space as may be the case). Plasma also has lower accuracy and I think a slightly longer cooldown per shot. According to the Ship Designer tooltip, average damage would increase by 50% if I switched. Missiles, tracking, and retargetting. This mod adds the famous near-Human Star Wars Chiss species as animated portraits under the phenotype category "Humanoid" to Stellaris. Accuracy comes primarily from the weapon stats. Of course, it doesn't take accuracy. For reference they have 90% accuracy. Stellaris. 06 damage to hull. All targets have no weapons. Fitbit Luxe Fitness and Wellness Tracker — $99. Accuracy/evasion/tracking. This page was last edited on 17 April 2021, at 08:22. For S slot weapons the difference is reasonably big, but on M and L the difference is huge. show anything that you're adding to your ship above 100 turning red at 101 and higher letting you know you've exceeded your capacity in the tool tip for accuracy. *Can level up every time go FTL with a number of ships. 0 unless otherwise noted. I think it's kinda lame, but that's how they coded it. So then I wondered, could my galaxy have spawned without any leviathans?Like all things Stellaris, it’s all about getting ahead of the curve and letting the bonuses snowball. I read in the wiki that it cancels Evasion, but how does that work? If my wep has 40% tracking and enemie has 40% evasion, that cancels it and I will always hit it? no matter my acuaracy?I read in the wiki that it cancels Evasion, but how does that work? If my wep has 40% tracking and enemie has 40% evasion, that cancels it and I will always hit it? no matter my acuaracy?I read in the wiki that it cancels Evasion, but how does that work? If my wep has 40% tracking and enemie has 40% evasion, that cancels it and I will always hit it? no matter my acuaracy?Get app Get the Reddit app Log In Log in to Reddit. Accuracy is the base chance to hit. The difference in their performance depends on how good the enemy is at evading. Same reason as above. SC are the best pd but can be tricked a little bit to not shoot at missiles if there are enough enemy strike craft to distract your own. In Stellaris, players take control of an interstellar civilization on the galactic stage and are tasked with exploring, colonizing, and managing their region of the galaxy, encountering other civilizations that. Thread starter Dragatus; Start date Jun 22, 2019; Jump to latest Follow Reply Menu We have updated our. Does accuracy cap at 100 percent. If a ship of a design is under construction or being upgraded, the design cannot be edited. Point Defense does more damage per shot - its better at actually destroying incoming attackers because it kills them in less hits, giving them less of an opportunity to damage your fleet - if it hits, which is the critical distinction. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. Plasma however gets a 75% damage reduction vs shields whereas lasers only get 50% reduction. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. Tracking depends on the weapon size and type, computer and sensors. Why not just have it as: Chance to Hit = Accuracy (0-190) - Evasion (0-90)?what gives accuracy and tracking in weapons ??? Вход Магазин Начало Опашка за откриване Списък с желания Точков магазин Новини Статистикиwhat gives accuracy and tracking in weapons ??? Se connecter Magasin Accueil Liste de découvertes Liste de souhaits Boutique des points Actualités StatistiquesTracking implants, and Thought Enforcement each provide +1 Encryption. Engagement range is the range at which your ships initiate combat, this is decided by the ships weapons. Nobody gives a shit about decreasing crime 95% of the time and a -10 to crime is so useless that the single click it would take to activate would still be a waste of time. How does accuracy really work? How does tracking really affect our weapons? What does the +X to hit chance modifier modifier do to our ships? I have run. The stated progression for Flak is shown on the Wiki as T0 Flak Battery, T 3 (6000) Flak Cannon, T4 (16000) Flak Artillery. Laser - 30% Tracking, 85% accuracy Lrg. The progression for Point-Defense is shown on the Wiki as Tier-0 Sentinel PD, T 2 (6000 base research) Barrier PD, T4 (16000) Guardian PD. As for Precognitive vs Sapient (if you have both), Precognitive is better for almost every situation. I try to dig through my research, but actually you could collect insane +tracking, something like +50-60 for BB. They are modular in nature, which means that a player can choose to play with or without a given DLC by checking them out at the launch menu. Certain weapons are easier to aim than others. 25) Has Discovery Traditions Tradition (×0. Best. Tracking reduces the enemy Evasion. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. 31. ; About Stellaris Wiki; Mobile viewWhat does the tracking stat of a weapon stand for ?I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted Evasion?. For reference they have 90% accuracy. ago. 4 carriers, 22 artillery battleships and a titan is a solid fleet composition for late game. And for the record, you got downvotes because you come off like an asshole, not because you're wrongComputer system. If you were doing 10 corvettes : 1 battleship ratio, that would probably account for why you did so little damage. For reference they have 90% accuracy. PD have accuracy and tracking; but weapons don't have evasion value so how does tracking come to play? Also interceptors from carriers; does their weapon count as energy or kinetic? Showing 1 - 5 of 5 commentsWhat does the tracking stat of a weapon stand for ?I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted Evasion?. 2% hit rate, absent other modifiers. Chance-to-hit is the total chance that the weapon will impact the target based on the weapon's accuracy and tracking and the target's evasion. So these tests will use fleets of 70 naval capacity. Stay under admin cap always (build more admin jobs) Science ships. Question When designing ships, is accuracy capped at 100%, or can it go above that? Say I had a ship with weapons that had 80% accuracy, and a ship computer that added +20%. Chance to hit = Accuracy (0-100) - max {0, Evasion (0-90)-Tracking} + Bonus Chance to Hit. All Discussions. what gives accuracy and tracking in weapons ??? เข้าสู่ระบบ ร้านค้า หน้าหลัก คิวค้นพบ สิ่งที่อยากได้ ร้านค้าแต้ม ข่าวสาร สถิติAssuming same total HP, same total DPS, range and 100% accuracy, I would say the single ship would win. The Dioko doesn't. What does the tracking stat of a weapon stand for ?Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. So 70% evasion. Twitch - Understanding these three basics of ship and weapons stats can allow you to understand the reasons your ships k. So in my opinion the giga canon is really the way to go. For reference they have 90% accuracy. Use Auxiliary Fire Control to improve the accuracy of these less accurate weapons. Evasion is capped before tracking - there is no point in trying to boost evasion past 90%.